November 20

The SAN Script Thursday, November 20

The light shines in the darkness, and the darkness did not overcome it.

John 1:5

I believe that God is in me as the sun is in the color and fragrance of a flower — the Light in my darkness, the Voice in my silence.

Helen Keller

Lord, this is the day that you have made. Let us rejoice and be glad in it, even as we know it will bring more than we can do. Amen.

– Common Prayer

Students working on one of the Makey Makey kits in our maker space

Students working on one of the Makey Makey kits in our maker space

St. Anthony Today

welcome back Meg!!

Jeans Day – charity to be determined

Boys Volleyball at St. George today – Cassandra coaching

Kathi, SLP, in Mrs. Rupnik’s Class

special lunch today for April!

Assembly today at 2:15

This Thursday’s assembly at 2:15 will include WASTEFREE WEDNESDAY winners lead by Green Club students Debra and Sophia (Maria’s class) and Ecojeopardy skit lead by other Green Club members.
Acknowledging our volleyball teams!

Special announcement by the grade 5/6 class

TGIT at 4:00PM at Pub Italia

The MindShift Guide to Digital Games and Learning

How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and theGames and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way.

MindShift-Guide-to-Digital-Games-and-Learning-Cover

Here’s a preview of the table of contents:

Introduction: Getting in the Game (Page 4)
An overview of games in the classroom from Katie Salen Tekinbaş, executive director of the Institute of Play.

What the Research Says About Gaming and Screen Time (Page 6)
Much of the research around digital games and screen time is evolving. Pediatricians, academics, educators, and researchers are working to find answers to how games and technology affect learners of all ages.

How to Start Using Digital Games for Learning (Page 14)
Since each learning environment is unique, here are some steps to assessing your resources before committing to a particular game or platform. See how some educators are using digital games in the classroom and how they find support.

How to Choose a Digital Learning Game (Page 19)
The sheer volume of games classified as educational can be overwhelming. This section gives you a starting point for game selection by providing an understanding of the types of games available in the marketplace and how to go about selecting them.

the rest of the article can be found here

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Posted November 20, 2014 by mcguirp in category SAN Today

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