February 10

The SAN Script – Tuesday, February 10

Christian faith does not cut us off from the world but immerses us in it; the church is not a fortress set apart from the city. The church follows Jesus, who lived, worked, struggled, and died in the midst of a city, in the polis.

-Archbishop Oscar Romero

IMG_20150206_113649

St. Anthony Today

Parent Reg Meeting with Interpreter/PQCC – 9:30 Paul and Sabina

Cathlee O’Connell to read with Mrs.Rupnik’s class

Chess Club Today

Dorothy reading with Mrs. Rupnik’s class

Table Tennis at 3:15 today

Staff Meeting today at 3:15 PM

Teaching in the Age of Minecraft

A popular video game provides a new medium for educators and students to unleash their creativity.
Linus Bohman/Flickr/TheAtlantic

Like many 11-year-olds in Texas, Ethan had to build a model of the Alamo as a school project. Often, students make their dioramas out of paper mache or popsicle sticks, but Ethan’s teacher gave him permission to build his project in Minecraft, the popular sandbox software game in which players build structures out of blocks. With his dad’s help, Ethan recorded a video tour of his scale model of the fort, complete with explanatory signs, and posted it on YouTube. A few minutes into the tour, it started raining unexpectedly over Ethan’s diorama, but Ethan noted, “This is exactly what happened during the battle of the Alamo—it rained.” To his dad—and, presumably, his teacher—this comment revealed Ethan’s familiarity and knowledge with the subject matter that he might not have had otherwise shown.

With more than 18 million downloads to date, Minecraft is the best-sellingcomputer game of all time; the game’s free-form structure has made it popular with kids and adults alike. But little by little, teachers, parents, and students have discovered that the game can be used for educational purposes, too. Former teacher Joel Levin and his colleagues founded a startup calledTeacherGaming that aims to bring Minecraft into classrooms everywhere, helping students and teachers of all disciplines use their creativity to design projects, free from the kinds of limitations they would face using traditional methods.